Greetings!
On behalf of Steve Auerbach, PCATT Director, Monir Hodges, IT Summit Co-Chair, and Steve Singer, IT Summit Co-Chair, I am very happy to announce that registration is NOW OPEN for the 2015 PCATT IT Symposium, to be held at PCATT/Honolulu Community College, Thursday and Friday, May 21 and 22.
This is our 13th annual PCATT IT Symposium, with our widest array of presenters in technology education and educational technology to date. The theme for the conference this year is Securing Our Future through Technology and Education. Experts in cybersecurity, data science, gamification, networking, and application development will share with us during the keynote presentations and breakout sessions.
To register, go to pcatt.org/itsymposium and enter the passphrase Pcatt2015it$.
At the bottom of this email is the schedule for the two days. For those who have attended in the past, you know we strive to provide two days of engaging and informative sessions, all provided with PCATT aloha! A subsequent email will provide further details on the breakout sessions for the conference.
We are pleased to announce that the Commander for NSA Central Security Service Hawaii will be our keynote speaker on Thursday.
And Dr. Jason Leigh, renowned Big Data Visualization expert, inventor of SAGE software, founder of LAVA laboratory, and creator of the CAVE and Cyber-CANOE virtual environments, will be the plenary speaker on Friday.
The Mid-Pacific Information and Communication Technologies center (mpict.org) is our official sponsor for the IT Symposium this year. MPICT will be hosting breakout sessions for each of our six time slots during the conference, as well as the pre-conference technical workshops.
Please let me know if you have any questions. See you at the IT Symposium!
Wayne Lewis
PCATT IT Symposium Co-Chair
808-845-9446
waynel@hawaii.edu
PCATT IT Symposium Schedule of Events
Thursday, May 21
9:30 - 9:45 Welcome/Opening Remarks
9:45 - 11:00 Keynote Speaker 1
11:15 - 12:00 Breakout Session 1
12:00 - 1:00 Lunch
1:15 - 2:00 Breakout Session 2
2:15 - 3:00 Breakout Session 3
Friday, May 22
8:30 - 9:30 Breakfast
9:45 - 11:00 Keynote Speaker 2
11:15 - 12:00 Breakout Session 4
12:00 - 1:00 Lunch
1:15 - 2:00 Breakout Session 5
2:15 - 3:00 Breakout Session 6
3:00 - 3:15 Closing Remarks
Showing posts with label Multimedia. Show all posts
Showing posts with label Multimedia. Show all posts
Friday, March 20, 2015
Registration NOW OPEN for 2015 PCATT IT Symposium, May 21-22 in Honolulu
Topics:
Certifications,
ICT Education,
ICT pathways,
James Jones,
K-12,
Multimedia,
Networking,
Operating Systems,
Security,
Soft Skills,
Storage,
virtualization,
Workforce Development
Friday, February 20, 2015
CCC Digital Media Educators Conference - June 11-12, 2015
Registration is
officially open for the 2015 Digital Media Educators Conference! We have a
great conference shaping up with tracks that will help you explore and understand
how digital skills have penetrated every aspect of business in the 21st
century. This conference will be a fantastic opportunity for you to update your
skills, network with your fellow Community College and industry professionals
and enjoy the Santa Clarita area with all that the community has to offer.
(Conference flyer is attached)
Visit our site for more information.

Register today as we are limiting the the number of attendees and you don’t want to miss this.
Click To Register

We look forward to seeing you at this year’s DMEC conference.
Sincerely
Paula Hodge
On behalf of the ICT-DM Sector Team
Deputy Sector Navigator
Information and Communication Technologies - Digital Media,
South Central Coast Regional Director
Visit our site for more information.
Register today as we are limiting the the number of attendees and you don’t want to miss this.
Click To Register
We look forward to seeing you at this year’s DMEC conference.
Sincerely
Paula Hodge
On behalf of the ICT-DM Sector Team
Deputy Sector Navigator
Information and Communication Technologies - Digital Media,
South Central Coast Regional Director
Topics:
Digital Media,
Educational Technology,
ICT Education,
James Jones,
Multimedia,
Teaching and Learning
Monday, October 20, 2014
BBC: League of Legends gaming final fills Seoul stadium
20 October 2014 Last updated at 03:30 ET
By Stephen Evans BBC News, Seoul
Thousands turned up for the League of Legends World Championship in Seoul
It had all the sound and fury of a big sporting event: 40,000 fans roaring in the cauldron of a huge football stadium.
There were corporate sponsors, young superstar players and a million dollar prize to the winner.
And yet this raucous contest involved barely a drop of sweat and absolutely no muscular exertion beyond the furious clicking of fingers on a computer mouse.
The final of the 2014 League of Legends World Championship may only have been an online game - or e-sport, as the players and promoters prefer to call it - but it had all the feel of any traditional major sporting drama.
The World Cup stadium in Seoul was packed for this year's final between the Star Horn Royal Club from China and Samsung White.
At the previous final a year ago, 32 million people watched around the world, online, or in cinemas.

League of Legends games pit two teams of Champions against each other
This time, gamers all over the world crowded to cinemas at odd times of the day depending on the time zone.
In Glasgow, Scotland, for example, gamers and fans were lining up to watch at 0730 BST.
Team appeal
The appeal of the final lies in the appeal of the title.
League of Legends is a team game, with each member of the five-member team taking on the role of a particular character or Champion online.
Each team member operates his own Champion.
Different Champions or on-screen characters have different characteristics - one may be powerful but with little stamina, so he, or she, or it, is good at killing, but can't last, and so is more likely to be killed once time has passed.
Another might be meek but stealthy, and so able to last for longer, but be less effective early on.
These combinations of characteristics mean tactics are important.
The aim is for one side to kill the Champions of the other and to achieve goals like capturing a turret in a fortress.

Two teams of five players competed in the final at the football stadium
It's a game of the brain as well as speed of reflex.
As the game's blurb puts it: "Two teams of powerful champions, each with a unique design and play style, battle head-to-head across multiple battlefields and game modes."
Free to play?
The game was developed by Riot Games of Santa Monica, California.
On the industry reckoning, about 27 million people play it every day. At peaks, there may be more than seven million gamers playing it at the same time.
It has taken off because of its combination of split-second timing with strategy. And because it's free to play.

Samsung White beat Star Horn Royal Club to win $1m in the e-sports competition
Riot Games has come up with a shrewd pricing system. It's free to get online and into action, but extras - like a particular look to a character you want as your own - costs money.
And that's all added up to a revenue for the company of more than $600m (£372m) last year, as well as up to the tens of thousands of fans streaming into the big football stadium in Seoul.
One spectator, Tex Kang, said: "It's huge. It's the biggest e-sports game. You can do college courses in it."
He said there were even divisions of the South Korean military devoted to it. Conscripts who were skilful enough could represent the military in competitions.
He admitted it was mostly men who played, though there were a few women's teams.
Looking at the crowd in Seoul for the grand final, it did seem that men vastly outnumbered women, perhaps even more than at an average football match.

Star player Sun ho-san aims to practice for 10 hours a day
Though the e-sports atmosphere in the stadium, it should be said, was much less macho than football - no aggressive chanting just lots of cheering and laughing.
Human champions
The players at the top of the game - the human ones not the cyber-Champions - earn a fortune and lots of adulation. At the event in Seoul, the camera picked out successful players and roars of approval went up.
This phenomenal success attracts sponsors and all the razzmatazz of commercialism. Fans line up for posters and swag.
Sponsors grappling for a part of the action operate in all kinds of different industries - from food to pharmaceuticals to media.
A team of commentators helped analyse the two team's battle tactics
One sports marketing specialist from South Korean firm CJ told the BBC that the company paid the players' wages as well as providing accommodation and practice facilities - a room with computers.
"My company is very big in Korea but we aren't that big in the rest of the world," Mr Yoosang said.
"Our strategy is to expand our brand image to other countries and we think e-sport is a good way to enhance our image," he continued.
He's coy about saying how much the company puts in and the players are coy about saying how much they're paid.
Sun ho-san is a be-spectacled shy boy who's a star. "My life is a bit different from others," he told the BBC.

League of Legends' developer, Riot Games, says it has the world's largest online gaming community
"I get up when other people have lunch. If you want to aim for the championship 10 hours of practice a day is the least I can do.
"At the end of games fans come to me and give me snacks and approval."
He's 22 years old and he has no other career. He admits that he is a bit worried about life after gaming.
"I would be lying if I said I'm not worried but being successful as a gamer is quite lucrative so my aim is train really hard," he said.
For the record, the winners of the grand final in Seoul were the Samsung White team.
Their hyper-speed on the mouse earned a prize of $1m (£621,267).
By Stephen Evans BBC News, Seoul
Thousands turned up for the League of Legends World Championship in Seoul
It had all the sound and fury of a big sporting event: 40,000 fans roaring in the cauldron of a huge football stadium.
There were corporate sponsors, young superstar players and a million dollar prize to the winner.
And yet this raucous contest involved barely a drop of sweat and absolutely no muscular exertion beyond the furious clicking of fingers on a computer mouse.
The final of the 2014 League of Legends World Championship may only have been an online game - or e-sport, as the players and promoters prefer to call it - but it had all the feel of any traditional major sporting drama.
The World Cup stadium in Seoul was packed for this year's final between the Star Horn Royal Club from China and Samsung White.
At the previous final a year ago, 32 million people watched around the world, online, or in cinemas.
League of Legends games pit two teams of Champions against each other
This time, gamers all over the world crowded to cinemas at odd times of the day depending on the time zone.
In Glasgow, Scotland, for example, gamers and fans were lining up to watch at 0730 BST.
Team appeal
The appeal of the final lies in the appeal of the title.
League of Legends is a team game, with each member of the five-member team taking on the role of a particular character or Champion online.
Each team member operates his own Champion.
Different Champions or on-screen characters have different characteristics - one may be powerful but with little stamina, so he, or she, or it, is good at killing, but can't last, and so is more likely to be killed once time has passed.
Another might be meek but stealthy, and so able to last for longer, but be less effective early on.
These combinations of characteristics mean tactics are important.
The aim is for one side to kill the Champions of the other and to achieve goals like capturing a turret in a fortress.
Two teams of five players competed in the final at the football stadium
It's a game of the brain as well as speed of reflex.
As the game's blurb puts it: "Two teams of powerful champions, each with a unique design and play style, battle head-to-head across multiple battlefields and game modes."
Free to play?
The game was developed by Riot Games of Santa Monica, California.
On the industry reckoning, about 27 million people play it every day. At peaks, there may be more than seven million gamers playing it at the same time.
It has taken off because of its combination of split-second timing with strategy. And because it's free to play.
Samsung White beat Star Horn Royal Club to win $1m in the e-sports competition
Riot Games has come up with a shrewd pricing system. It's free to get online and into action, but extras - like a particular look to a character you want as your own - costs money.
And that's all added up to a revenue for the company of more than $600m (£372m) last year, as well as up to the tens of thousands of fans streaming into the big football stadium in Seoul.
One spectator, Tex Kang, said: "It's huge. It's the biggest e-sports game. You can do college courses in it."
He said there were even divisions of the South Korean military devoted to it. Conscripts who were skilful enough could represent the military in competitions.
He admitted it was mostly men who played, though there were a few women's teams.
Looking at the crowd in Seoul for the grand final, it did seem that men vastly outnumbered women, perhaps even more than at an average football match.
Star player Sun ho-san aims to practice for 10 hours a day
Though the e-sports atmosphere in the stadium, it should be said, was much less macho than football - no aggressive chanting just lots of cheering and laughing.
Human champions
The players at the top of the game - the human ones not the cyber-Champions - earn a fortune and lots of adulation. At the event in Seoul, the camera picked out successful players and roars of approval went up.
This phenomenal success attracts sponsors and all the razzmatazz of commercialism. Fans line up for posters and swag.
Sponsors grappling for a part of the action operate in all kinds of different industries - from food to pharmaceuticals to media.
One sports marketing specialist from South Korean firm CJ told the BBC that the company paid the players' wages as well as providing accommodation and practice facilities - a room with computers.
"My company is very big in Korea but we aren't that big in the rest of the world," Mr Yoosang said.
"Our strategy is to expand our brand image to other countries and we think e-sport is a good way to enhance our image," he continued.
He's coy about saying how much the company puts in and the players are coy about saying how much they're paid.
Sun ho-san is a be-spectacled shy boy who's a star. "My life is a bit different from others," he told the BBC.
League of Legends' developer, Riot Games, says it has the world's largest online gaming community
"I get up when other people have lunch. If you want to aim for the championship 10 hours of practice a day is the least I can do.
"At the end of games fans come to me and give me snacks and approval."
He's 22 years old and he has no other career. He admits that he is a bit worried about life after gaming.
"I would be lying if I said I'm not worried but being successful as a gamer is quite lucrative so my aim is train really hard," he said.
For the record, the winners of the grand final in Seoul were the Samsung White team.
Their hyper-speed on the mouse earned a prize of $1m (£621,267).
Topics:
Educational Technology,
elearning,
Gaming,
ICT Education,
ICT pathways,
James Jones,
Multimedia
Tuesday, May 20, 2014
Three Great ICT Faculty Professional Development Opportunities in June!
These three June ICT faculty development opportunities are really good, they are filling fast, and we want as many good people as possible to participate in them. In addition to being great learning opportunities, they are also great opportunities to make valuable connections with your peers!
- CCC ICT Sector Navigators' Digital Media Conference, June 12-13 in Santa Clarita
- Cisco Regional Academy Conference, June 16-20 in Pomona
- ICT Faculty Development Week, June 23-27 in San Francisco
The California community college ICT sector navigator team is sponsoring a first ever Digital Media Educators Conference, June 12-13 in Santa Clarita. More than a hundred of your peers have registered so far!
This event gathers faculty and experts to improve Digital Media education and workforce development at California community colleges.
It features keynote presentations from:
- Diane Domeyer, Executive director of the Creative Group at Robert Half, the world's largest staffing firm
- Lynda Weinman, Cofounder and executive chair of lynda.com, one of the most successful companies in online education today
- Eddie C. Drake, Vice President, Technology for the Walt Disney Studios
It also features outstanding breakout presentations in the following tracks:
- Web/App Development & Management
- Digital Media in Entertainment
- Graphic Design and Multimedia
- Digital Media in Business
Limited travel assistance is available for qualified faculty, on a first-come/first-served basis.
Learn more and register! Registration closes June 3rd.
WASTC
Cisco Regional Academy Conference
Pathways to Success in ICT
Want to add a bit of Cloud or Big Data Technology to your classes?
Don't miss out on the professional development opportunities still available
This event includes two days of great conference keynotes and breakout presentations, June 19-20. See the agenda for details. More than a hundred of your peers have registered so far!
It also includes three days of pre-conference workshops, June 16-18, where you have the opportunity to learn something in-depth. See the event description. Pre-conference workshops are:
- Cisco IT Essentials Instructor Training
- Cisco CCNA1 Introduction to Networks, Instructor Training - CLASS FULL
- EMC Cloud Infrastructure and Services (CIS)
- BIG DATA: Introduction to Talend & Tableau, Business Analytics and Intelligence Tools
- LPI Academy Linux Essentials Train-the-Trainer Workshop
- NDG Netlab+ Setup, "Bring your IT Programs Online"
- VCA [VMware Certified Associate] in Data Center Virtualization and vCloud
For more information please visit: www.wastc.org.
The Summer 2014 ICT Faculty Development Week event, June 23-27 in San Francisco provides opportunities to go deep for 4.5 days and learn to teach new content. Roughly a hundred of your peers will be there, and it is a great opportunity to learn to know them.
Tracks this year are:
- VMWare Vsphere: Install, Configure, Manage (v5.5)
- Teaching Beginners Mobile Programming with App Inventor
- Certified Ethical Hacker - CLASS FULL
- User Experience and Interaction Design Intensive
- Oracle SQL and PL/SQL
A special track for San Francisco Unified School District teachers to learn Exploring Computer Science (ECS) curriculum is also full.
Limited travel assistance is available for qualified faculty, on a first-come/first-served basis.
Topics:
Big Data,
Cloud,
Computer Science,
Database,
Digital Media,
Hacking,
ICT Education,
James Jones,
Linux,
Mobility,
MPICT Announcements,
Multimedia,
Networking,
Open Source,
Security,
Storage,
Teaching and Learning,
Web
Thursday, March 20, 2014
ICT Digital Media Conference June12-13 in Santa Clarita!
What:
Digital Media Educators Conference (First time ever)
Doing What Matters for Jobs and the Economy in Digital Media!
http://www.ict-dm.net/dmec
Keynote Speakers and tracks to share best practices in teaching digital media to the needs of the labor market.
Covering Career Pathways for digital media occupations, entrepreneurship and jobs where digital skills combine with other skills for gainful employment.
Tracks: Learn about today’s technology, in-demand skills and best practices in…
Web Development & Management
- Front-end and back-end skills
- Evolution from creative to practical and production
- Where Creative, Information Communications Technologies (ICT) and Project Management meet
- Mobile apps
- The Digital Revolution in Entertainment: Front office, production, and post
- Digital Workflow Technician: CCC Credential
- Trends in the digital entertainment job market
- Sound recording: the unappreciated frontier (TV-Film-Music- sound- recording, editing and archiving)
- Video game design and its merging with traditional entertainment
- Digital Media and ICT convergence: the emergence of the ICT specialist for entertainment
- Digital Asset Management
- Graphic Arts - Foundational skills: Photoshop, After Effects, Illustrator
- Animation – new models in animation for theatrical, television and the web, including new workflows and rendering techniques
- Software updating: how to keep current on the latest updates or software replacements
- Digital photography
- Digital credential badging - a new inroad for both incumbents and incomers?
Digital Media @work
- In Healthcare
- In Science
- In Marketing and Advertising
- In Manufacturing
- In Publishing
- In Agriculture
- In your office – any industry
- Using the Tools of the trade
The Information Communications Technologies and Digital Media Sector Navigation Team
For:
Information Communications Technologies and Digital Media Faculty in the CA Community College system (No admission cost for qualified CCC Faculty, limited travel stipends available)
Where:
College of the Canyons
26455 Rockwell Canyon Road
Santa Clarita, CA 91355
When:
26455 Rockwell Canyon Road
Santa Clarita, CA 91355
When:
Thursday and Friday June 12-13, 2014
We will start around 8:30 in the morning and finish around 7pm on Thursday and probably around 3pm on Friday.
Why:
Digital Media is more than just a few exotic occupations. It has become integral to many business and information based jobs. The California Community Colleges history, expertise and investment in digital media labs and training are uniquely positioned to aid todays worker with the requisite skills to succeed in an increasingly digital media based economy.
Call for Presentations and registration:
We will start around 8:30 in the morning and finish around 7pm on Thursday and probably around 3pm on Friday.
Why:
Digital Media is more than just a few exotic occupations. It has become integral to many business and information based jobs. The California Community Colleges history, expertise and investment in digital media labs and training are uniquely positioned to aid todays worker with the requisite skills to succeed in an increasingly digital media based economy.
Call for Presentations and registration:
Topics:
Digital Media,
Educational Technology,
elearning,
ICT Education,
James Jones,
MPICT Announcements,
Multimedia,
Workforce Development
Monday, August 5, 2013
Tuesday, July 30, 2013
Google Offers $35 Chromecast Streaming Video Device
by Karl Bode Thursday 25-Jul-2013
In addition to unveiling their latest Nexus 7 tablet, Google
yesterday turned heads with the release of Chromecast, a $35 device that plugs
into a television's HDMI port and allows users to stream content from their
phone, tablet or PC directly to their television. According to the Google
blog announcement, the device works with Netflix, YouTube, Google Play
Movies & TV, and Google Play Music, with more services on the way.
The device is already on sale over at Amazon, where quite amusingly it already has 42 user reviews despite the fact nobody has really used it yet.
The device is already on sale over at Amazon, where quite amusingly it already has 42 user reviews despite the fact nobody has really used it yet.
Topics:
CATV,
Digital Media,
Educational Technology,
Industry News,
James Jones,
Multimedia,
Networking,
Telecom
Wednesday, June 5, 2013
2013 Winter Conference Interviews
Following are links to a series of interviews conducted at the Winter 2013 ICT Educator Conference in San Francisco on MPICT's YouTube Channel.
Check 'em out!
Check 'em out!
MPICT Winter Conference 2013 Interview Recordings
Topics:
Computer Science,
Educational Technology,
ICT Education,
ICT pathways,
James Jones,
MPICT Announcements,
Multimedia,
Olivia Herriford,
STEM Education,
Teaching and Learning,
virtualization
Tuesday, May 7, 2013
2013 Winter ICT Educator Conference - YouTube Presentation Links
YouTube
video conversions are complete for presentations from the Winter 2013 ICT
Educator Conference in San Francisco. These provide excellent exposure to
resources, content and best practices from ICT industry and ICT educators from
across the country.
You can download an
agenda from the event with embedded links to YouTube presentations here, or following is a list of presentations and links. Check
them out!
2013
Winter ICT Educator Conference – Jan 3, 2013
·
Dr.
Tracey Wilen-Daugenti, VP and Managing Director, Apollo Research Institute
·
James
Jones, Executive Director, Mid-Pacific ICT Center (MPICT)
3)
Meet the New Windows Client – Windows 8
·
Douglas
Spindler, IT Instructor, Diablo Valley College, Pleasant Hill, California
·
Casey
O'Brien, Director, National Cyberwatch Center
·
Peggy
Maxson, Director, National Cybersecurity Education Strategy, Department of
Homeland Security
·
Robert
Campbell, CUNY Graduate Center, New York, New York
·
Gary
Hartley, Dean, Instruction and Technology, Folsom Lake College, Folsom,
California
·
Daniel
Boulos, Assistant Professor, University of Hawaii, Manoa, Honolulu, Hawaii
·
Kim
Yohannan, Academic Alliance Manager, EMC Corporation, Hopkinton, Massachusetts
·
Rich
Weeks, President, Network Development Group
·
Relly
Brandman, Course Operations, Coursera, Mountain View, California
·
Debasis
Bhattacharya, Interim Vice Chancellor of IT and ICT Faculty, University of
Hawaii Maui College, Kahului, Hawaii
11)
Interactive Internet for 'Small and Medium' Business
·
Stephen
Wright, State Director iima4biz, EWD, Thousand Oaks, California
·
Warren
Hioki, Executive Director, Academic Affairs, College of Southern Nevada, North
Las Vegas, Nevada
·
Rick
Watson, Instruction Support Facilitator, VMware IT Academy Program, Palo Alto,
California
·
Ricardo
M. Checchi, Assistant Professor, University of Massachusetts Boston, MA
·
Ross
Branson, Director of Member Services, Linux Professional Institute, CA
·
Sam
Bowne, Instructor, CNIT Dept., CCSF, San Francisco, California
·
Michael
Qaissaunee, Professor and Chair, Engineering and Technology, Brookdale
Community College, Lincroft, New Jersey
·
Richard
Grotegut, Professor, Ohlone College, Fremont, California
·
William
Saichek, Professor, Orange Coast College, Costa Mesa, California
·
Una
Daly, Director of Community College Outreach, Open Courseware Consortium,
Saratoga, California
·
Deborah
Boisvert, Executive Director, BATEC
·
Ricardo
M. Checchi, Assistant Professor, University of Massachusetts, Boston, MA
·
Corrinne
Sande, CIS Program Coordinator, Whatcom Community College, Bellingham,
Washington
·
Olivia
Herriford, Associate Director, Mid-Pacific ICT Center, San Francisco, CA
·
Beth
Cataldo, Coordinator, Multimedia Studies Program, CCSF, San Francisco, CA
·
Evan
Decker, SF ICT Pathways SFUSD Liaison, MPICT, San Francisco, California
·
Ursula
Bischoff, Senior Program Associate, WestEd/TechSF, San Francisco, CA
·
Ingrid
Dahl, Director NextGen Programs, BAVC, San Francisco, California
24)
YouTube - Record, Edit and Caption with Your Browser
·
Donna
Eyestone, Instructional Designer, CCSF, San Francisco, California
25)
Introducing Windows Server 2012 to Technology Instructors
·
Douglas
Spindler, IT Instructor, Diablo Valley College, Pleasant Hill, California
·
Mark
Conway, Sr. Program Lead, Academic Alliances, NetApp, Lincoln, MA
·
John
Bjerke, Area Academy Manager, Cisco, San Jose, California
·
Tony
Coulson, Professor, Cal State San Bernardino, San Bernardino, California
29)
Making SLO Progress:
Where and How to Integrate Cloud Computing into Your College’s ICT Curriculum
·
Markus
Geissler, Professor, Computer Information Science, Cosumnes River College,
Sacramento, California
30)
Integrating Career Pathways via Bridge Programs
·
Ingrid
Dahl, Director, Next Gen, Bay Area Video Coalition, San Francisco, CA
·
Erick
Spengler, PI, CSSIA Center
·
Julie
Hietschold, Virtual Lab Manager, Collin Community College
·
William
Saichek, Professor, Orange Coast College, Costa Mesa, California
·
Linda
Foreman, Sociology Professor, College of Southern Nevada, North Las Vegas,
Nevada
·
Davina
Pruitt-Mentle, Ex Director ETPRO/Co-PI National CyberWatch Center, ETPRO/NCW,
Clarksville, Maryland
·
Carol
Engler, Associate Professor, Educational Administration, Ashland University,
Columbus, Ohio
·
Louise
Yarnall, Sr. Research Social Scientist, SRI International, Menlo Park,
California
·
JaneOstrander,
PI, Destination PBL Project, Truckee Meadows Community College, Reno, Nevada
·
Rick
Watson, Instruction Support Facilitator, VMware IT Academy Program, Palo Alto,
California
2013
Winter ICT Educator Conference – Jan 4, 2013
·
Karl
Cureton, Chairman, National Minority Technology Council, McLean, Virginia
·
Shari
Liss, Education Director, Industry Initiatives for Science and Math Education,
Santa Clara, California
·
Ann
Beheler, Executive Director Emerging Tech Grants, Collin College, Frisco, TX
·
Deborah
Boisvert, Executive Director, BATEC National Center
·
Una
Daly, Director of Community College Outreach, Open Courseware Consortium,
Saratoga, California
·
Dr.
Preetha Ram, OpenStudy.org and Emory University
·
Laura
Coleman, Project Manager, Los Rios Community College District, Center of
Excellence, Sacramento, California
·
Olivia
Herriford, Associate Director, Mid-Pacific ICT Center, San Francisco, CA
7)
This is How We Do It: Teaching SAS® at Ohlone College
·
Meili
Xu, Instructor, Ohlone College, Fremont, California
·
Ron
Lichty, Co-Chair, Emerging Technology SIG, SVForum
·
Elizabeth
Wallner, Equity Consultant, Wallner Consulting Services/JSPAC, Sacramento,
California
·
Laura
Qaissaunee, Director, Grants and Institutional Development, Brookdale Community
College, Lincroft, New Jersey
·
Cheryl
Dettrick, M.S., Grant Development Consultant, Resource Development Svcs.
·
Laura
Coleman, Project Manager, Los Rios Community College District, Center of
Excellence, Sacramento, California
·
Nic
Xenos, SrManager, Global Academic Alliances, Juniper Networks
13)
Workshop: Using MIT App Inventor for Creative Engagement in Computer Science
Courses – 1
·
Shaileen
Pokress, Manager, Education Programs, MIT Center for Mobile Learning,
Cambridge, Massachusetts
·
Bill
Cullifer, Executive Director, WebProfessionals.org, Folsom, California
·
Donna
Lange, Associate Professor, RIT/NTID, Rochester, New York
·
David
Nielsen, Co-founder, None, Mountain View, California
·
John
Sands & Terryll Bailey, CSSIA
·
John
Sener & Vera Zdravkovich, Cyberwatch National Center
18)
Easily Add TCP-IP basics and Wireshark To Your class: How, What and Why
·
John
Gonder, Cisco Academy Director, Las Positas College, Livermore, California
·
Shaileen
Pokress, Manager, Education Programs, MIT Center for Mobile Learning,
Cambridge, Massachusetts
·
Melissa
Jones, WW Education Program Manager, Adobe, San Francisco, California
·
Elizabeth
Wallner, Equity Consultant, Wallner Consulting Services/JSPAC, Sacramento,
California
·
Dan
Manson, Professor, Cal Poly Pomona, Pomona, California
·
Mark
Dempsey, Program Manager, Collin College, Frisco, Texas
·
Ann
Beheler, PI, Convergence Technology Center, Collin College, Frisco, TX
·
Micah
Orloff, Interim Co-Director, @ONE, Menifee, California
·
Sam
Bowne, Instructor, CCSF, San Francisco, California
26)
Industry Trends In Digital Publishing
·
Dave
Gillespie, Senior Account Director, MEI, Lake Havasu City, Arizona
·
Donna
Milgram, Executive Director, Institute for Women in Trades, Technology &
Science (IWITTS), Alameda, California
·
Vera
Zdravkovich, Senior Advisor, National CyberWatchCenter, Prince George's
Community College, Largo, Maryland
29)
Scenario Delivery and Virtualization Platform
·
Brad
McPeak, Co-PI, Midwest Center for IT, Omaha, Nebraska
·
Dan
Myers, Global Academic Program Manager, Citrix, Castle Pines, Colorado
·
Michael
McKeever, Instructor, Santa Rosa Junior College, Petaluma, California
Topics:
Computer Science,
Digital Media,
Educational Technology,
ICT Education,
James Jones,
MPICT Announcements,
Multimedia,
Networking,
Security,
Web
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