Showing posts with label Digital Media. Show all posts
Showing posts with label Digital Media. Show all posts

Friday, June 19, 2015

Linked-In Acquires Lynda.com and Offers Free Trial

Linked-In, the professional social networking site, has acquired Lynda.com, the online education experts.  For a limited time, Linked-In members can use Lynda.com free.

Monday, May 4, 2015

CCC Digital Media Educators Conference, June 11-12, 2015

Dear ICT, Digital Media, and Business Colleagues:

It’s only six weeks to the annual Digital Media Educators Conference! Have you registered yet? If not do it now 
HERE.

This year’s conference is shaping up to be another exciting event. Tracks are filling up with experts from around the industry and from within our own Community Colleges. Exciting new technologies will be presented along with unique perspectives on how digital media is intrinsically woven into every aspect of the modern workplace. There will be raffles, networking opportunities, great food and many learning opportunities. You do not want to miss this conference!

While we have run out of travel and hotel stipends, 50 seats are still available so 
REGISTER today to reserve your spot.

Visit our site for more information. (
http://ict-dm.net/dmec)



We will be accepting track presentation proposals until Wednesday, May 6th at 12pm. If you want to participate as a presenter submit your application 
HERE before it is too late. 

We look forward to seeing you at this year’s DMEC conference.

Sincerely,

Paula Hodge

On behalf of the ICT-DM Sector Team
Deputy Sector Navigator
Information and Communication Technologies - Digital Media,
South Central Coast Regional Director
Conference Information Contact: Maria Sanchez (
Maria.Sanchez@canyons.edu)


Wednesday, April 1, 2015

2015 Winter ICT Educator Conference – Presentation Archives Available on YouTube
















January 5-6, 2015, MPICT co-hosted its Winter ICT Educator Conference in San Francisco.

More than 250 registered to attend physically.  Others attended remotely by clicking on presentation titles on the agenda and program at the scheduled times.


Presentation archives have been converted and are available on MPICT’s YouTube channel.

Most Winter Conference presentations were recorded.  A few were not, due to technical issues or presenter choices.  Click on links to launch YouTube videos.  Some presentations fit multiple tracks.

There were four keynotes for all:

James Jones, MPICT Executive Director, and Steve Wright, CCC ICT/DM Sector Navigator
Brenda Wilkerson, Senior Manager, Computer Science & Information Technology Ed., Office of College and Career Success | Computer Science for All!
Howard Charney, Senior Vice President, Office of the Chairman and CEO, Cisco Systems
E. Clarke Porter, Founder and VP Pearson VUE
There were twelve presentations by industry representatives, sharing information and resources for improving ICT education:

·        What's New From CompTIA?
 There were 32 presentations by educators, sharing best practices:

·        ACM Competency Model of Core Learning Outcomes and Assessment for Associate-Degree Curriculum in IT
·        Building Blocks of Successful IT Education Programs
·        Creating IT Pathway through the Reinvention of the Curriculum Development Process
·        Developing Programs/Courses for Emerging Occupations

There were five presentations on improving diversity in ICT:
There were thirteen presentations focused on cybersecurity:
·        Cyber Security Instruction Using Virtual Environments – A Hands-On Session
·        Developing a Multi-function Security Course to Incorporate within Multiple Pathways
·        Introducing Security and Responsible Coding in Computing Courses
·        NICE Challenges Project (Part 1&2) - Using NICE Framework Based Challenges to Enhance Cybersecurity Education
There were at least 7 hands-on labs not covered above:
·        Creating/Using a Virtual Windows 8.1 System
·        Developing Your First Cloud Foundry App
·        Exploit Development - 1
·        Introduction to Jquery Mobile
·        Using Intel XDK to Build Mobile Apps
·        Violent Python
·        Wireshark Network Protocol Labs for Netlab and ICT Certification Classes
Thank you to everyone who contributed to making this a resounding success!
Please continue to communicate and work with each other!

Wednesday, March 25, 2015

After a year, Pixar sets Renderman software free (as in beer)

Rendering engine used for Hollywood films available for non-commercial use.

by Lee Hutchinson - Mar 24, 2015 7:47am PD Ars Technica


Do you want to build a snowman? Or render volumetrically? This beam diffused sub-surface scattering is just a sampling of the magic of 3D! You used to have to pay us, but now you don't because Renderman is freeeeee! Do you want to build a snowman (it doesn't have to be a snowman)? Download me!
Disney

Last year Pixar announced that it would be releasing a "free" (that is, available without cost) version ofRenderman, the in-house rendering engine that produces the visuals in all of Pixar’s animated films and many other Hollywood blockbusters. Though the actual release process ran into some delays, it has finally happened: Renderman is now free for non-commercial usage on Windows, OS X, and Linux.

FOSS advocates will take note that the software is free-as-in-beer, not free-as-in-speech—that is, while Renderman can be downloaded and used non-commercially without paying anything, it has not been open-sourced (and we bring the distinction up because that’s what more than half the story’s discussion thread on Slashdot has focused on).

To download Renderman, Pixar requires you to register for a forum account and provide a valid e-mail address. Once that’s done, you are given an installation package which in turn downloads the actual Renderman components appropriate for your operating system and 3D package.

And that’s an important caveat: would-be auteurs looking to make the next Toy Story can’t just grab Renderman and get their CGI on, because Renderman is only a rendering engine. In order to actuallydo anything with it, you need a 3D modeling and rendering application or application suite, likeAutodesk Maya, which can cost thousands of dollars. The most popular free 3D application, Blender, doesn’t yet work with Renderman.

Pixar has also setup a FAQ page with additional details on specifics of the Renderman noncommercial release. It appears that the company is keeping to a very strict definition of "noncommercial," since one answer on the page explicitly states that nonprofit entities which "generate revenue through entrance or member fees, service charges, subscriptions etc" (like churches or charities) are considered commercial users and are ineligible for the noncommercial free release.

Tuesday, March 24, 2015

The On-Demand Economy and the Global Skills Gap


Gabriel Sanchez Zinny

Posted: 03/11/2015 1:12 pm EDT Updated: 03/11/2015 1:59 pm EDT
The Huffington Post

The world is changing at an unprecedented pace. The Internet and related technological advancements are transforming businesses, industries, government administration, and nearly every aspect of our daily lives. And while the spread of personal computers took decades, cell phones, and now smartphones, have proliferated over just a few years.

Today, the majority of the world's population uses a cell phone. In addition, what is known as the "internet of things" is connecting us to our appliances, our cars, and our buildings through wireless artificial intelligence. This has major implications for our economy, as automatization boosts efficiency and productivity while displacing workers from traditional industries.

It has also led to the expansion of the so-called "sharing economy," which is a boon for consumers but which disrupts old forms of employment. Uber challenges taxi unions, Airbnb undercuts the hotel industry, ZipCar undermines car rental agencies, and Netflix-style streaming services shake up the dominant television and film producers and cable-bundlers. While there is still much to explain from a sociological point of view about how we have come to trust each other to provide such services without the benefit of a credible brand or company, it is clear that we are increasingly acting as our own little corporations.

The impact on labor markets -- and thus the type of education and training necessary for success -- has yet to be fully understood. But we know that the conventional contract between worker and employer has all but broken down. Corporations can no longer offer the type of life-long job security they once did, and as a result young workers will likely change jobs more than a dozen times in the course of their career. Nearly a third of U.S. workers are already mobile, and the consulting firm Pricewaterhouse Coopers (PwC) estimates that by 2020 global worker mobility will increase by 50 percent.

As a result, the competition for talent is everywhere more intense, even as the future of work is more uncertain. A student in Brazil is competing with students in Singapore or Morocco.

At the same time, companies are finding it harder to find the kind of advanced talent they need for their high-tech, globally oriented businesses. PwC research also found that nearly two-thirds (63 percent) of global CEOs worry about not being able to find employees with the necessary skills and innovative mindset to fill their open positions. McKinsey estimates that there will be a shortfall of some 85 million qualified workers by 2020.

Here is where the rise of freelancing and the sharing economy, often using smartphone apps as platforms, comes into play. Fifty-three million Americans -- 34 percent of the labor force -- are now doing some freelancing, and the number is quickly growing. As The Economist points out, this increasing informality will "challenge many of the fundamental assumptions of 20th Century capitalism."

In particular, it challenges the original rationale of grouping workers into firms in the first place. Bringing economic activity under the umbrella of large companies reduced transaction costs, overcame coordination problems inherent to industrial production, and connected supply with demand. But now, anyone with a smartphone can offer their goods and services to potential customers around the world at the swipe of a finger. (Companies too benefit, as they are able to contract out routine data entry and other menial work to freelancers and thus focus on their core competencies.)

But this type of connectivity is not so much the benign-sounding "sharing economy" as it is a process of "ruthlessly optimizing everything around us and delivering it at the touch of a button," writes TIME's Joel Klein in a recent piece. And meanwhile, our public policy has fallen behind the times, with labor markets regulated and structured for a much different economy -- one based on job security, generous pensions, and employer-provided benefits.

All of these trends taken together -- connectivity, mobile entrepreneurship, the breakdown of traditional corporate relationships, and the global skills gap -- means that our students face unexpected pressures as well as unimagined opportunities. They will have to adopt innovative, problem-solving mindsets, and prepare themselves for a life full of negotiating constant career shifts.

This is a tall order for our outdated education systems, and those students who fall behind will struggle to compete with an international labor pool. But those schools, cities, states, and countries that can adapt to the on-demand economy can reap the rewards of growing productivity and technological advancement.

Follow Gabriel Sanchez Zinny on Twitter: www.twitter.com/gzinny

Friday, February 20, 2015

CCC Digital Media Educators Conference - June 11-12, 2015

Registration is officially open for the 2015 Digital Media Educators Conference! We have a great conference shaping up with tracks that will help you explore and understand how digital skills have penetrated every aspect of business in the 21st century. This conference will be a fantastic opportunity for you to update your skills, network with your fellow Community College and industry professionals and enjoy the Santa Clarita area with all that the community has to offer. (Conference flyer is attached)

Visit our site for more information.
DMEC 2015

Register today as we are limiting the the number of attendees and you don’t want to miss this.

Click To Register


We look forward to seeing you at this year’s DMEC conference.

Sincerely


Paula Hodge

On behalf of the ICT-DM Sector Team
Deputy Sector Navigator
Information and Communication Technologies - Digital Media,
South Central Coast Regional Director

Thursday, February 5, 2015

Adobe Education Exchange: Flipped Classroom Example





Learn. Share. Discuss. Connect.
Visit the Adobe Education Exchange this month to explore how one teacher is successfully flipping his classroom, learn the art of storytelling to create excellent video projects, and guide students to write a story, illustrate it, and produce a final, clean 12-page book.

Mel Wolverson is this month’s featured educator. She is an IT Trainer at the University of Missouri where she covers everything from Adobe products, photography, web design, and social media.




My Flipped Classroom experience

Watch this video, created as part of the Adobe Generation Professional: Video course, about one teachers’ experience with flipping his classroom. In his video, Mark Janke explains why he does it, how he does it, and shares the results. It’s a “flipped report on flipped learning.” And after 2 years the experiment is working – watch and see how.
Learn more ›

The Art of Storytelling 1: Steps of a Story

Storytelling is at the heart of the video making process. Use these steps, found in Alexander MacKendrick's On Filmmaking: The Craft of the Director, as a great method and process for deconstructing the stories we love and as an outline for building new ones.
Learn more ›

Story Book

In this lesson students write a story, illustrate it, and produce a 12-page book. The lesson includes instructions, a template for pre-production sketches, rubrics, templates for the "Story Cubes", and InDesign templates for printed and digital versions of the project. The project can be done completely by hand, using Illustrator and printed out, or the final product can be a product viewed digitally - it is up to you and the students.
Learn more ›




Mel Wolverson

Mel is an IT Trainer at the University of Missouri. She teaches faculty, staff, and students through a range of hands-on lessons, demo classes, and online training sessions that cover Adobe products, web design, the iPad, and social media. Check out the YouTube video tutorials Mel has created and shared - they can help you and your students learn products such as Photoshop, Lightroom, and Dreamweaver.
Learn more ›



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